Bullets Per Minute Review game

BPM: Bullets Per Minute Review

BPM Bullets Per Minute Review:  – Okay, you seem tired of dungeon-crawling rogue-lite games because none of the games “roll” like Hades or Dead Cells , or the modern shooter movement “returns to the original. version ”with Dusk , Ultrakill or Doom , you will surely roll your eyes back when there is another rogue-lite rogue-lite shooter in the dungeon.

Buy Bullets Per Minute: On Steam

But BPM: Bullets Per Minute is a completely different experience, as now Rogue-lite Retro FPS mechanics are also combined with mechanics commonly found in music / rhythm games, creating a complete approach. All “new” to the genre.

Or not?

Bullets Per Minute Review game

IT DOES NOT STOP

BPM: Bullets Per Minute sounds very simple. You run around, you shoot monsters, you jump, you dodge, you reload.

But now, you shoot, you dance, you dodge, you reload must follow the exact “rhythm” of the game’s soundtrack.

The music game follows a 4-beat structure, which means that all important activities will have to be performed exactly in accordance with those four beats. And depending on the type of gun, each activity has a “set” of actions that must follow its own rhythm.

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For example, the six-barrel takes a few beats to be able to “get momentum” before firing a burst of destructive bullets, or the powerful shotgun must be manually fired in between the buffers.

And this though sounds complicated and…. annoying, but there is something extremely satisfying seeing my every move exactly match the mighty and powerful Nordic Rock, making the player feel really refined, like a trebleer. – full of death.

Therefore, even though it takes quite a struggle to “get used to” this gameplay, once you get used to it, you can stop playing it!

Also because the gameplay is closely tied to those rhythms, the weapons in the game are even heavier, because each action like reloading or firing not only has a hand-made sound or effect, it also matches a ” beat ”on the perfect soundtrack. (BPM Bullets Per Minute Review)

Players will have to fight through 10 “floors” of hell, and each floor will have its own interesting boss, with themselves responding to the same rhythm as you, making the boss fights come to an end. Interesting, even though their skill set is very blurred.

Bullets Per Minute Review game
BPM Bullets Per Minute Review

Along with the nature of a rogue-lite game, each time you play you will receive completely different sets of skill and weapon combinations, making this very “rhythmic” gameplay of the game always fresh and fresh. Attracting, motivating you to play carefully to earn enough money and the keys hidden in the game screen to unlock the maximum of those exciting advantages.

BPM: Bullets Per Minute sounds very simple. You run around, you shoot monsters, you jump, you dodge, you reload. But now you copy, you dance, you dodge, you reload must follow the exact “rhythm” of the game’s soundtrack.

EYE PAIN!

However, to be able to overcome the first impression of BPM: Bullets Per Minute is quite difficult, partly because the gameplay seems complicated, partly because the graphic style is too painful!

Through the 10 levels of the game, each screen will have a different color, and that is the main art style of the game: you must look at a screen with only one color, with very high contrast and very dazzle. This is a bit fun at first, but you will soon find out that it makes every item very difficult to discern, as well as causes you to strain your eyes very quickly.

And to be honest, the many colors look ugly, like the pale yellow of the third act, or the very boring blue of the 6th act, plus the design of the levels and the monster is monotonous and boring. Bored really hard to remember anything about the game other than the soundtrack.

To be able to overcome the first impression of BPM: Bullets Per Minute is quite difficult, partly because the gameplay seems complicated, partly because the graphic style is too painful!

Bullets Per Minute Review game

WHAT IS STRUCTURE?

Players will have to fight through 10 levels of gameplay based on the Norse mythology theme of the game, and must die over and over again to win the game, right?

With BPM: Bullets Per Minute , yes, but mostly because of game inconsistencies.

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The levels are randomly generated after each player dies, but sometimes they are “random” too long, or too short, or too awkward in the monster layout.

The levels are randomly generated after each player dies, but sometimes they are “random” too long, or too short, or too awkward in the monster layout.

Many times you will have to sweat stuck in the first level, or do not have enough “blood” to face the boss because in that game the layout of monsters is too weird and difficult to understand, and this will be easy. it is easy for many players to lose their initial excitement if they realize this.

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